Wes Burke | CG Portfolio

CG MODELER

I tell my family, "I work with clay, just inside of a computer screen".

Game Environment Modeling

Low poly Game Corner

A test project I worked on to work on game type environment textures.

Production 3D Work

Inhaler

A client project where I had to model a product to exact scale.

Wes Burke - Model Apple Keyboard

Apple Keyboard

A personal project of modeling an Apple Keyboard

Wes Burke - 3D Environment and Object Artist

Ocean Sea with Buoy

This is a side project to create an short 200 frame animation of a buoy floating in the rough ocean sea.

Wes Burke - 3D Environment and Object Artist

Alley

Environment modeling personal project where I scalvaged to find a cool alley and modelled it in detail.

Wes Burke - 3D Environment and Object Artist

Game Environment

A low poly Game Environment with some grimmy, grundgy textures.

Wes Burke - For President!

Soldier Field

A southern render view of Soldier Field and the Museums.

Wes Burke

Sunset Animation

Ocean, Modeling, Rendering and Animation

Wes Burke - 3D Environment and Object Artist

Flashlight Scene

There are many things I am tighting up on this, but I was anxious to see where the scene stands so far. ;)

Wes Burke - 3D Environment and Object Artist

Project Empty Shell

This project is involving the modeling of an entire house and in the end making it an interac

Wes Burke - 3D Environment and Object Artist

LOTR Online

I was the 3D Modeler and animator for this short intro for the DVD menu system that was included when the PC game was purchased. AE done by Colin Post, Conception by Bruno Werneck

Wes Burke - 3D Environment and Object Artist

Lamp on the beach

This is where the model is so far. A bit of work left on the shade and deciding if I am going to model the inside of the bulb or not.

Wes Burke - 3D Environment and Object Artist

It's a dumpster!

Part of an art test I had to complete. Create a dumpster. ;)

Wes Burke - 3D Environment and Object Artist

Barber Shop

A rendering used as a backdrop for a menu system.

Wes Burke - 3D Environment and Object Artist

3D Pod face

A 3D version of our pods from foliopod.

Wes Burke - 3D Environment and Object Artist

Hollister

Hollister is one of, if not the first character model from college. He is a cool guy and I am still proud of him.

Wes Burke - 3D Environment and Object Artist

Yilom

The second character model attempt of mine. He has evolved throughout the years, and I have revisited him from the original model.

Wes Burke - 3D Environment and Object Artist

Map Rendering

Here is a rendering used as a backdrop for a menu.

Wes Burke - 3D Environment and Object Artist

Jewelry Store

A rendering used as a backdrop for a menu system.

Wes Burke - 3D Environment and Object Artist

Environment Modeling

An attempt to re-create a photograph.

Wes Burke - 3D Environment and Object Artist

LAX Rendering

This is a arial model of Los Angeles Airport. This was used as a backdrop behind a menu system.

Wes Burke - 3D Environment and Object Artist

Atari Controller

I jumped on a speed modeling forum and created a character out of a Atari Controller.

Wes Burke - 3D Environment and Object Artist

It could be a tire.

Modeling of a highrez tire and rim.

Wes Burke - 3D Environment and Object Artist

Racing Snail

Inspired by the racing snail in "Never Ending Story"

Wes Burke - 3D Environment and Object Artist

Human head

I have a few of these started, but this one has gotten the farthest. ;)

Wes Burke - 3D Environment and Object Artist

Low Poly - Steam Roller

Modeled for past gen systems, and using a 64x64 map.

Wes Burke - 3D Environment and Object Artist

Magnuk

A personal project of mine inspired by a painint hanging in my bathroom.

Wes Burke - 3D Environment and Object Artist

Port-o-potty

Modeled for past gen systems, and using a 64x64 map.