Low poly Game Corner
A test project I worked on to work on game type environment textures.
I tell my family, "I work with clay, just inside of a computer screen".
This is a side project to create an short 200 frame animation of a buoy floating in the rough ocean sea.
Environment modeling personal project where I scalvaged to find a cool alley and modelled it in detail.
There are many things I am tighting up on this, but I was anxious to see where the scene stands so far. ;)
This project is involving the modeling of an entire house and in the end making it an interac
I was the 3D Modeler and animator for this short intro for the DVD menu system that was included when the PC game was purchased. AE done by Colin Post, Conception by Bruno Werneck
This is where the model is so far. A bit of work left on the shade and deciding if I am going to model the inside of the bulb or not.
Hollister is one of, if not the first character model from college. He is a cool guy and I am still proud of him.
The second character model attempt of mine. He has evolved throughout the years, and I have revisited him from the original model.
This is a arial model of Los Angeles Airport. This was used as a backdrop behind a menu system.
I jumped on a speed modeling forum and created a character out of a Atari Controller.