Wes Burke | CG Portfolio

Project: Test: Low poly game environment

I was given this test to see how to attack a low poly game environment with 512 texture maps. Below are some screen grabs from the project and example textures created. I used Zbrush to create some of the normals and a bit of Crazy Bump to assist where needed. Total time on project was roughly 35hrs.

 

Wes Burke - Game Environment Artist

Top Section

I used repeatible textures for the main front section and instanced quite a bit of geometry to get the front facade.

Wes Burke - Game Environment Artist

Top Section

I used repeatible textures for the main front section and instanced quite a bit of geometry to get the front facade.

Wes Burke - Game Environment Artist

Top Section

I used repeatible textures for the main front section and instanced quite a bit of geometry to get the front facade.

Wes Burke - Game Environment Artist

Top Section

I used repeatible textures for the main front section and instanced quite a bit of geometry to get the front facade.

Wes Burke - Game Environment Artist

Top Section

I used repeatible textures for the main front section and instanced quite a bit of geometry to get the front facade.

Wes Burke - Game Environment Artist

Top Section

I used repeatible textures for the main front section and instanced quite a bit of geometry to get the front facade.

Wes Burke - Game Environment Artist

Top Section

I used repeatible textures for the main front section and instanced quite a bit of geometry to get the front facade.

Wes Burke - Game Environment Artist

Top Section

I used repeatible textures for the main front section and instanced quite a bit of geometry to get the front facade.