Wes Burke | CG Portfolio

Grimmy Hallway of the Pysch Ward

I love grungy, grimmy, and just overall dirty models. (SEO have fun with that). But this was a great chance to play with some grim, and layers in phtoshop. This is a low poly 18k tri game environment lit with Radiosity. There are 4 main lights, with one fill to bring out some of the detail of the lower stairs.

Modeled in 3D Studio Max and Textured with Photoshop. It was great to dive in and layer up the textures. The most entertaining part of this had to be the stairs and the back wall.

 

Wes Burke - 3D Environment and Object Artist

Hallway Wireframe

Here is a screen grab from the main rendered camera angle. The scene is at roughly 18k tris.

Wes Burke - 3D Environment and Object Artist

Perspective Render

The scene was completed in about 5-6 days of work.

Wes Burke - 3D Environment and Object Artist

Latest Render

I was really excited about some of the detail on the stairs, and my texture for the banisters I feel came out pretty well. Mainly the insets.

Wes Burke - 3D Environment and Object Artist

Final Render

Here is the final Render with no post work on it. Lit with Radiosity.

Wes Burke - 3D Environment and Object Artist

Camera Swing

A small camera swing to give some perspective to the environment.